Basic Usage
Summary
- Create Nether portals like you would in single-player.
- Nether portals in world
Xlook for a world calledX_nether, and take you there if it exists. - Nether portals in world
X_netherlook for a world calledX, and take you there if it exists. - Redirect Nether portals by "linking" two worlds:
/mvnp link {end|nether} X Y.
What you need
Before you begin to use Nether portals, you'll need...
- [[To install Multiverse-NetherPortals|Install-(NetherPortals)]].
Getting started
Note: you may skip this section if you know how to create a standard, single-player-style nether portal.
Once both the Core and NetherPortals plugins are installed on your server:
- Log in to your server.
- Gather up at least 10 obsidian , as well as a flint and steel .
- Create a portal in the usual (single-player style) shape. It should have an internal size of 2 x 3 blocks and a total external size of 4 x 5 blocks.
- Light one of the inside surfaces on fire with the flint and steel.
You should see the inside of your obsidian frame light up with purple portal tiles. Congratulations - you made a nether portal!
Behavior
By default, Nether portals behave similarly to how they do in single-player: they take you to a Nether world. However, with Multiverse 2.0, there are some added features you can use to make your Nether portals even better; moreover, Multiverse 2.0 makes one Nether per world a reality, instead of having one Nether overall.
Standard
When you have multiple worlds, what does it mean to go "to the nether"? With Multiverse, the nether gets interpreted following a few simple rules:
- Each world gets its own nether by default.
- For a world named
X, the Nether world is namedX_nether. - If a Nether exists for a world (e.g.
X_netheris already a world), the portal takes you there. Otherwise, nether portals do nothing in that world - the plugin will not create a nether world for you. (The converse is also true, for players already in the Nether.)
Without any customization, that's it. Each world gets a separate Nether, and those worlds behave just like any other Multiverse world - the only difference is that they have _nether at the end of their names. (Bold users can even change the suffix in the Multiverse-NetherPortals configuration file.)
Customizing ("linking")
Inevitably, there are users who want to use Nether-style portals to teleport to other regular worlds. With Multiverse-NetherPortals, this is easy! Just link the two worlds together.
"Linking" worlds involves setting the destination of nether portals in one world (call it X) to another specific, usually non-nether, world (call it Y). To link all the Nether portals in X to world Y, run:
/mvnp link {end|nether} X Y Now, when your players step into a Nether or End portal (depending on what was specified in command) in world X, they'll be taken to world Y instead of world X_nether or X_the_end. What's more: all the normal Nether options still apply, including portal auto-creation (if specified) and distance scaling.
Keep in mind that links are not two-way. You can link X to Y, but if Y isn't linked back to X, nether portals in Y will take you to Y_nether, not X.
Of course, what good would world linking be without world unlinking? You can remove the link between X and Y by running:
/mvnp unlink {end|nether} X After that command, Nether or End portals in world X will once again lead to world X_nether or X_the_end.
Linking and unlinking works in both normal and nether worlds - you can leave world X pointing to X_nether, then link X_nether to world Y. More complicated configurations like this can literally let your users walk "through hell and into another world."
Another thing to note is that linking a given portal type in a world to itself will disable any of those portals in that world.
World scaling
By default, the standard single-player Minecraft Nether uses something called "distance scaling" - for every chunk you walk in the Nether, it's equivalent to eight chunks in your regular world. A similar effect is - naturally - possible using Multiverse. But first, we need to take a brief diversion into how the scaling works.
A little math
To begin, every world has a "scaling" associated with it. This scaling can be any positive number: 1, 2, 100, and 0.42 are all valid scaling values. Using these values, we then say that the "scaling factor" from world X to world Y is:
SF(X,Y) = scaling(X) / scaling(Y) So if world X has scaling 6 and world Y has scaling 2, then the scaling factor from X to Y is 3.
What does it all mean?
We've tossed around a bunch of numbers here, but what exactly is a scaling factor? This definition is very important in world scaling, so remember it well:
The scaling factor from X to Y is how far in Y you can go by walking in X.
For the more mathematically inclined, this can also be expressed as:
dist(Y) = SF(X,Y) * dist(X) = (scaling(X) / scaling(Y)) * dist(X) Let's consider an example. Once again, we have our two worlds X and Y. Say that X has scaling 2 and Y has scaling 1; then the scaling factor from X to Y is 2. Now our friendly player Alice walks 100 blocks in world X; that's the same as walking 200 blocks in world Y. Player Bob, on the other hand, isn't so smart: he walks 100 blocks in world Y, then moves to world X and finds out he's only gone 50 blocks.
How does this work? Look at the math:
- For Alice:
dist(Y) = (2 / 1) * 100 = 200 - For Bob:
dist(X) = (1 / 2) * 100 = 50