Destinations

Destination Permissions

Destinations require permissions to be teleported to using /mvtp . By default you require multiverse.teleport.self.<destination> and multiverse.teleport.self.<destination>.<world>. This can be changed with the use-finer-teleport-permission config option in config.yml to only require the multiverse.teleport.self.<destination> permission. When migrating from MV4 to MV5 this option is set to false but for new installs of the plugin this is set to true.

World Destinations

World destinations can be prefixed with a w: but it is not required unless you are including a direction. If no prefix is found for a destination, it is assumed to be a world. You can also add a direction to spawn a player in a world just like with portals.

Examples

  • /mvtp world
  • /mvtp w:world
  • /mvtp w:world:se

Anchor Destinations

Anchors should be used if you have a place you want to go frequently. Using the /mv anchor create NAME command to first create an anchor , then you can then use it in any command that takes a destination.

Examples

/mvtp a:myplace

Exact Destinations

unfinished

No clue where /mvpm dest here went

Exact destinations are useful if you know exactly where someone should spawn, but they're difficult to set, as that's a lot to type! Luckily, an easy way of setting an exact destination is by using: /mvpm dest here this will set the destination to an exact dest of your current location, including where you are looking. This is great if you want people to spawn looking at your awesome creations!

Examples

/mvtp e:world:0,0,0
/mvtp e:world:0,0,0:0:0

Player Destinations

Player destinations are exactly what they sound like, they will always teleport you to a specific player! If that player is not online, you will not teleport, or if you're using a portal, it will act as if it's inactive. If a player tries to teleport to themselves, nothing will happen.

Examples

/mvtp pl:fernferret

Cannon Destinations

unfinished

Cannon destinations are not implemented in MV5 yet

The thing you have to remember with Cannon Destinations is that you will never see a cannon. This basically creates an exact destination with a velocity. The reason it's a different dest type entirely is due to the fact that we have provided a convince method: cannon-X where X is a velocity.

Examples

/mvtp cannon-2
/mvtp ca:world:x,y,z:pitch:yaw:speed

Bed Destinations

Takes a player to the bed that the specified player will spawn at if they die.

Examples

/mvtp b:playername /mvtp b:playerbed - teleports the player to their own bed.

Portal Destinations

Portal destination types teleport the player to the specified portal. They are ONLY available if you have Multiverse-Portals installed. If you want players to face a different direction when being placed at the destination, you can add any of the following with a colon (as shown twice below) n,e,s,w,ne,nw,se,sw (or with full names: north,east,south,west,northeast,northwest,southeast,southwest)

Examples

/mvtp p:portal
/mvtp p:portal:n
/mvtp p:portal:sw

Special case

When you're standing inside a portal (let's say PortalB), if you want to set the destination of another (PortalA) to the center of that portal facing the rounded direction, you can simply use /mvpm dest here. This will set the destination of the selected source portal (PortalA) to the portal you're standing in plus the cardinal direction (p:portal:se). This makes it a snap to set the directions of portals without any lookups!

Last update at: 2025/03/29 09:41:14